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Heidegger and Schön in Design Discourse

NOTE:  This post is a brief summary of a larger paper in the works…

In an attempt to establish a personal, reflective, and examined intellectual position in relation to design as a professional process of inquiry, thought, and action, I’ve been writing on Heidegger and Schön in design discourse. The position taken here is derived from personal involvement in the areas of human-computer interaction (HCI) and design, field experience as a web professional, and close reflection on discourse from multiple disciplines. Specifically, I have tried to compare and contrast Donald Schön‘s ideas of reflective practice with Martin Heidegger’s concept of circumspection. I am taking an intellectual position toward the practical use of both concepts in future design discourse.

Design discourse has moved from viewing the world as a perfect rationality, to viewing the world as a bounded rationality, to most recently viewing the world as an expandable rationality (Hatchel, 2001). What this means for design theory is a shift in focus from clear, definable problems to more real-world, contextually vague problems. This shift has brought about a new understanding of design by introducing more risk and unpredictability to design understanding. This is in direct contrast to the field of science where the reduction of risk and vagueness is sought. This risk and unpredictability has led those in the field of design to think more about their relationship with the situation, the client, the design of the particular, and how one learns to design. For Donald Schön (1987), relationships like these led to a search for how individuals actually learn and tackle problems they are faced with in context.

Donald  Schön (1987), in his examination of learning, introduced the concept of reflective practice. Reflective practice introduces the concepts of reflection-in-action and reflection-on-action. ­In the field of design, reflection-in-action is based on the idea that a designer should reflect upon each action while engaged in design activity. This leads to an internal dialogue in which the designer constantly investigates why actions were made by separating out objects for investigation, while trying to remain within the overall scope of the design situation. Reflection-on-action, as the name implies, indicates that the designer should think about the design process after the fact. These two aspects of reflective practice focus on expectations and previous knowledge brought to the process by the designer. This practice requires the designer to take objects out of situation in order to compare expectations brought to the process with actual results. Smith noted that reflection-in-action “is sometimes described as ‘thinking on our feet’. It involves looking to our experiences, connecting with our feelings, and attending to our theories in use” (Smith, 2001). The important point of Schön’s reflective practice model I would like to focus on is the idea that in order to reflect on an object, knowledge must be present beforehand in order to facilitate the contemplation required to reflect. As noted by Nielsen (2007), this idea of reflection-in-action is similar to Heidegger’s concept of investigating a tool in the ‘ready-to-hand’ position. When an object, or equipment, is used it tends to fade from conscious thought. However when there is a breakdown or expectations are not met, the equipment becomes our focus of thought. Nielsen argues that Schön’s reflective practice model focuses specifically on this occurrence. Before this can occur, Heidegger (1962) argues that one must allow the equipment to be in relation to the world in order to truly grasp the object as it is. To learn about the object, Heidegger argues that one must first look around (circumspection) and take in the world where the equipment presides before learning can occur.

In Being and Time and The Question Concerning Technology, Heidegger (1962, 1977) asks us to reassess the Western philosophical ideal that a person understands the world through methods of science (Dreyfus, 1991). Heidegger wants us to recognize this fault and shift our focus to a person’s actual activities within the world (being-in the world).  Winograd & Flores (1987) were among the first to call on the phenomenology of Heidegger within the field of HCI. They focused on Heidegger’s view of language and thought in its relation to technology. They hoped to utilize Heideggerian philosophy to improve upon our understanding of interpretation in the contexts of making the implicit become explicit, attacking breakdowns from a practical perspective instead of a theoretical perspective, and stressing that meaning is a social derivation. Since Winograd & Flores, other researchers in both HCI and design have used Heideggarian concepts to explain the phenomenon of interaction through the examination of context (Chalmers, 2004), familiarity (Van de Walle, et.al., 2003), interactive art (Coffin, 2008), artificial intelligence (Agre, 1997), tangible computing (Dourish, 2001), situated action (Suchman, 2007), transparency (Janlert & Stolterman, 1997), and philosophy of technology (Verbeek, 2005), to name just a few. The primary focus for HCI and design researchers has been on the Heideggerian ideas of equipment that moves between the scenarios of presenting as ready-to-hand and present-to-hand.

While these ideas are sometimes very helpful and allow for discussion of interaction and design in new ways, Heidegger’s concept of circumspection is of particular interest in the context of this paper. According to Heidegger (1962), as we move through world scenarios the equipment we encounter and the actions they perform present themselves to us at “varying degrees of explicitness and with a varying circumspective penetration” (ibid, p. 71).  We are constantly performing a dance with equipment and actions phasing between the states of ready-to-hand and present-at-hand. Heidegger noted that through circumspection, one first sees the relationships between equipment before one can see the equipment as things as themselves. By allowing the equipment of interest to be in relation to the situation, only then can people orient themselves to the objects. This process of orienting to an object is practical in nature, not theoretical. Through circumspection we allow the fundamental nature of the object to reveal itself in context, which can include the revealing of rules, purpose, and inspiration that add meaning to the object. In designerly terms, when presented with a design situation the designer must bring together dissimilar equipment in a specific context to allow the individual objects to reveal themselves as intelligible objects that can be understood. It is important to note that through this uncovering of equipment’s being, Heidegger believed there is also a covering; meaning that through uncovering of rules, purpose, and inspiration there is also a covering of rules, purpose, and inspiration that don’t reveal themselves in context. This covering occurs by the very nature of uncovering; for as one assigns ideas and language to an object in order to think about it in a particular situation, one inevitably pushes characteristics of the object away that aren’t relevant to the situation and therefore covers those aspects. Heidegger argued, therefore, that although circumspection is an important component of allowing equipment to be, one can never truly know equipment.

If Schön’s reflective practice model primarily focuses on learning when an object is ready-to-hand, then we must also consider the use of Heidegger’s circumspection for learning as it focuses on learning when an object or equipment is present-to-hand.  While much of Heideggerian philosophy is difficult to comprehend and many of the terms used are specifically German, Heidegger’s notion of circumspection should be considered when discussing the process of learning.  This is particularly true when discussing learning in designerly ways.

In design terms Schön wants the designer to reflect-in-action and reflect-on-action. To do so, the designer is required to understand the context and possess an ability to consciously remove a process, thing, or idea that typically didn’t meet some expectation from a situation and understand what variables led to the particular result. This requires the designer to bring an understanding of the situation, process, or thing to bear on the reflective practice. This understanding is built on inquiry and language, both of which are influenced by prior knowledge. In Schön’s notion of learning, a designer must bring with him or her previous knowledge and the capacity to reflect on a thing as it is happening in context to better understand the thing itself. This prior knowledge will influence the designer’s reflection and thereby influence the situation as a whole.

Heidegger believed that through the uncovering of things, there was also a covering. This is meant to say that by defining and identifying a thing, process, or situation, one also thereby hides aspects of the thing, process, or situation that are not considered as part of the learned definition. Therefore, it would be misleading for a designer to merely reflect on design because the reflection is based on knowledge that has led to the covering of the thing, process, or situation. Another way to view the problem is through Heidegger’s idea of circumspection. As noted earlier, circumspection is the process of looking around, absorbing the situation, and allowing the thing or process to be in relationship to other things or processes in situ. By simply looking around, the designer can understand the object, process, or situation as they present themselves as things that are useful for something. This idea points to the process of learning as that which is revealed to us through use. In Heidegger’s idea of learning, what a designer knows is related to what the designer does and the context in which he or she does it; this knowledge stems not from theories or definitions, but from the way the designer interacts with the world. Heidegger stresses that to know, one must let equipment be in relation to the context where one encounters the equipment.  Knowing is embedded in the use of the equipment and can be discovered by observing relationships, context, and social practice. Schön stresses to know, one must reflect and learn by pulling objects out of context in order to understand why they may or may not have met expectations. These ideas could be construed as two sides of the same coin; Heidegger’s circumspection and Schön’s reflective practice both address opportunities to learn about equipment in context.

The position taken here is derived from HCI and design literature and field experience as a professional designer. This argument has highlighted some key aspects of Donald Schön’s reflective practice and Martin Heidegger’s circumspection and compared and contrasted both concepts to present an argument for both to be considered in future design inquiry.  As design has evolved, numerous theories have been borrowed from other fields in order to help those studying design and those practicing design establish a dialog that can help shed light on ideas and frameworks used to describe the design process.

By focusing on Schön’s idea of reflective practice and Heidegger’s description of circumspection, I hope to continue this dialog between practice and learning by introducing concepts from education and philosophy which can contribute to the designerly way of thinking. Although much has been written on Schön’s reflective practice, Heidegger’s notion of circumspection has largely been ignored. Heidegger has been used in HCI quite often to discuss present-at-hand and ready-to-hand objects in terms of interaction, but his concept of ‘looking around’ to learn has been largely ignored. While Nielsen (2007) has called for similar attention to Heidegger’s concept of circumspection in the field of learning, design has yet to follow suit.  By using both concepts to examine design situations, design academicians and design practitioners can lean on similar vocabulary to create a dialog between discourse and practice that can further design understanding.

References Used in the Larger Paper

Agre, P. (1997). Computation and human experience. Cambridge, UK: Cambridge University Press.

Bødker, S. (2006). When second wave HCI meets third wave challenges [Keynote]. In A. I. Mørch, K. Morgan, T. Bratteteig, G. Ghosh and D. Svanæs (Eds.), Proceedings of the Fourth Nordic Conference on Human-Computer Interaction (NordiCHI2006), 1-8.

Chalmers, M. (2004). A historical view of context. Computer supported cooperative work (13)3-4, 223-247.

Coffin, J. (2008). Interactive art, HCI and hermeneutic interpretation. Presented at the Alt.Chi. Session at the SIGCHI Conference on art.science.balance, Florence, Italy, April 5 – 10, 2008.

Cross, N. (1982). Designerly Ways of knowing. Design Studies, 3(4), 221–227.

Cross, N. (2001). Designerly ways of knowing: Design discipline versus design science. Design Studies, 17(3), 49-55.

Dourish, P. (2001) “Being-in-the-world”: Embodied interaction. In Where the action is. The foundations of embodied interaction. Cambridge, MA: MIT Press.

Dreyfus, H.L. (2007). Why Heideggerian AI failed and how fixing it would require making it more Heideggerian. Philosophical Psychology, 20(2), 247–268.

Friedman, K. (2003). Theory construction in design research: Criteria, approaches, and methods. In Design Studies, 24, 507-522.

Harrison, S., Tatar, D. and Sengers, P. (2007) The three paradigms of HCI. Presented at the Alt.Chi. Session at the SIGCHI Conference on Human Factors in Computing Systems San Jose, California, USA, April 28 – May 03, 2007 CHI ‘07.

Hatchuel, A. (2001). Towards design theory and expandable rationality: The unfinished program of Herbert Simon. Journal of Management and Governance, 5(3-4), 260-273.

Heidegger, M. (1962). Being and time. (J.Macquarrie & E.Robinson, Trans.). New York: Harper & Row. (Original work published 1927).

Heidegger, M. (1977). The question concerning technology. (W. Lovitt, Trans.). New York: Garland Publishing. (Original work published 1952).

Nelson, H. & Stolterman, E. (2003). The design way – Intentional change in an unpredictable world. Educational Technology Publications.

Nielsen, K. (2007). Aspects of a practical understanding: Heidegger at the workplace. Scandinavian Journal of Educational Research, 51(5), 455–470.

Schön, D. (1987). Educating the reflective practitioner [PDF document]. Retrieved from http://educ.queensu.ca/~russellt/howteach/schon87.html

Smith, M. K. (2001, July). Donald Schon (Schön): Learning, reflection and change. The Encyclopaedia of Informal Education [Online] Retrieved Sept. 19, 2009, from http://www.infed.org/thinkers/et-schon.htm

Suchman, L. (2007). Human-machine reconfigurations : Plans and situated actions, (2nd. ed.). New York, NY: Cambridge University Press.

Van der Wall, G., Turner, P., & Davenport, E. (2003). A study of familiarity. In (M. Rauterberg, et.al., eds.) Human-Computer Interaction – INTERACT’03, 463-470. IOS Press.

Verbeek, P. (2005). What things do: Philosophical reflections on technology, agency, and design. University Park, PA: Pennsylvania State University Press.

Winograd, T. & Flores, F. (1987). Understanding and being. In Understanding computers and cognition: A new foundation for design. Reading, MA: Addison-Wesley.

Posted: December 13th, 2009
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Chymistry of Isaac Newton Annotation Tool Development

Firefox Add-On Development Center Logo

Firefox Add-On Development Center Logo

For the past few years I’ve been working on and off toward the development of a web-based text and image annotation tool for the Chymistry of Isaac Newton Project; I’ve been a member of the team since Fall 2007.   If you have any experience with web programming, you will know that it is almost impossible to successfully navigate the waters of browsers, operating systems, javascript engines, client requirements, accessibility standards, usability issues, mobile development, etc.  (the list continues to grow as new technologies saddle up to the Internet and demand seamless service).

The development has been long and arduous with many pitfalls, yet somehow I’m still working and making progress toward our goals…  I’ve learned a few valuable lessons, including my personal shortcomings as a designer, programmer, manager, student, friend, and husband.

I’m using XUL, jQuery, PHP, and MySQL for the beta development.  I chose jQuery mostly because our Digital Library Team here at Indiana University have some experience with this javascript library and are using it on a few other projects.  I would consider myself an expert with PHP, so that was a no-brainer.  I am at an almost expert level with both MySQL and PostgreSQL, so either database backend would suffice.   The XUL development choice comes from the fact that we are prototyping the annotation tool as a Firefox extension.  This part of the project has been the most frustrating and annoying, yet I’ve managed to get something working and we are moving forward now at a pretty good pace.  Now if you go looking for Firefox extension tutorials, you’ll be in luck because Mozilla finally got their act together and created a developer hub!  Finally!  This is very frustrating because it has come about 2 years too late for me…

Now I am going to start posting pointers from my own experience with this development life cycle.  I will post links to some tutorials, some hacks, a few scripts, and other materials that helped me along the way.  But maybe you won’t need them with this fancy, new dev center!

Posted: October 22nd, 2009
Categories: Programming
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Folk Theories and Ubicomp

In a recent study by by Poole, et. al., Reflecting on the invisible: Understanding end-user
perceptions of ubiquitous computing, the authors examine “non-functional” properties of technology adoption.   The authors claim that a user’s understanding of what a technology does and how it works shapes their “orientation” towards it.  Specifically focusing on the concept of RFID technology, study participants were asked about their understanding of the technology and the implications of adoption.  The authors used a method from public policy in which they combined semi-structured interviewing techniques with an exercise in which participants described various images.  The authors insinuated that they garnished a much better response from the photo presentation technique than they would have been able to receive with standard questionnaires.   35 participants were interviewed and shown the photos (72 total photos).  Results showed that although participants were basically in the dark when it came to an understanding of the whats and hows of RFID, many could describe the technology by analogy (Folk Theories).   They found that the participant’s perceptions of RFID were greatly influenced by popular culture (.. no surprise there..).   Some learned from their family/friends, some from their job.  It was discovered that 2/3 of the participants had used some form of the technology.  The study goes on to discuss participant perceptions of social appropriateness, identity management, trust, and personal choice.  In the end, the authors discuss the importance of understanding public perceptions of ubiquitous computing technologies, most of which can be invisible to the population and difficult to understand.  Through a greater understanding of folk theories,  users values, and user expectations, HCI professionals and system designers can begin to design these ubicomp technologies to support or exceed these expectations.

This research is very insightful.  I am extremely interested in the impact of ubiquitous computing on the social interactions of individuals and society at large.  I hope that as HCI professionals we continue to realize the impact that popular culture, folk theories and urban legends have on the public’s acceptance and use of technologies, especially technologies that are invisible.

In related work, Mathew Chalmers has done extensive research into the areas of seamless and seamful computing.  Seamless describes an environment in which ubiquitous technology is hidden from a user (like the Wizard behind the curtain), whereas seamful computing describes an environment where users are made aware of changes in their environment (such as switching from network to network).   Of course it does not have to be binary, there are varying degrees of either.  The important point is how, as a designer, we are to know which will be most appropriate at which time?  There are many variables to consider and varying slants on each.

Posted: February 14th, 2009
Categories: Interesting Research
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Public Speaking (FEAR)

This past Saturday SLIS had a Ph.D. Forum for all Ph.D. students to present their research and ideas to each other along side faculty members.  It is meant as a friendly environment, hoping to provide Ph.D. students with practice speaking in front of others regarding their research and ideas as well as answering questions from the audience.  The room seats probably 40, and there were probably 20+ in attendance.

I presented an exploratory study I conducted using web content analysis techniques examining confessional websites.  It was interesting work I did for a class last spring.  I was happy with my work and spent quite a bit of time fine-tuning the presentation.  I also had quite a bit of help from my advisor.  He worked closely with me explaining why I needed to explain certain points and why I needed to use certain language.

Well, I totally bombed my presentation!   I got through it (barely), but the delivery was disgusting.  I worked myself up so much, I ended up turning a 20 minute presentation into a 10 presentation.   I made eye contact with the audience all of maybe 5 times.   I ended up going up there and reading my script.  Other than fainting or pissing myself, reading a script in front of the audience is probably the worst mistake one can make.

I’ve thought about it all weekend I’m very, very angry.  Although I am completely aware that public speaking is a fear shared by a high percentage of humans, it is irrational and ridiculous and I can’t believe I fall into the category.  I’ve been researching some notes on public speaking fears and I ‘ve come across a few that weren’t out to make money:

http://www.help4nonprofits.com/NP_Mktg_FearofPublicSpeaking_Article.htm#
http://www.stresscure.com/jobstress/speak.html

I agreed with the items mentioned in both articles and I have similar irrational beliefs.   I also did some research on groups/clubs in the area I might be able to join to improve my public speaking skillset.  There is a group, Toastmasters International (http://www.toastmasters.org/), that has a few clubs at IU that I have sent enquiries to join.   I’m also thinking of acting.  I was in drama and performed a few shows in grade school and junior high, so perhap that would also work.

I’m going to get a video copy of my presentation and I’m going to post it here so you see how bad I really was last Saturday.  It will be embarrasing for me, but I’m willing to face this so that it might help myself and others see that it isn’t just them… it is a bunch of us!

Posted: October 13th, 2008
Categories: Public Speaking
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Advanced Statistics – Psychology

I had my first exam in adv stats this week.  It was basic stats, methods I had as an undergraduate at ISU.  I had to take two statistics classes as a psych undergrad, while also producing and working on several research projects that involved using SPSS (1999 version) and computing results.   I thought it would be easy, like riding a bike.  Boy was I wrong!
I don’t remember much of anything from my previous statistics classes besides the very basics; the information that everyone knows such as mean, median and mode, or p values and t-tests.   Our professor is quite fun and engaging, but I’m just not picking it up as quickly as I feel I should be.   I feel I scored at least a high B on the test, but I’m not satisfied that I understand the underpinnings of statistical methods and why we use the tests we use during research.  That is my overall goal.  Anyone can memorize formulas and use a program on the computer, but not just anyone can tell you why they perfomed a one-way ANOVA in a research paper.

Posted: October 3rd, 2008
Categories: Classes
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Summer I – GIS Class Completed

Today marked the end of my first Summer I workshop on GIS.  It is only 1.5 credits so only lasted the first couple of weeks of Summer I.   I am taking Agent Based Modeling the second half of Summer I.  It should also be very interesting.  For my final project in GIS I am going to map the endangered mammals of Indiana on top of population density and EPA Toxic Release Inventory sites.  I would like to see if there a correlation of endangered species habitat with increased human population and TRI sites.  I think there is an obvious relationship, but hope to be able to show it with data I myself put together.

Posted: May 21st, 2008
Categories: Classes
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Geographic Information Systems

Summer I has started and I’m enrolled in GIS, Agent-based Modeling, an Independent Research Class and a Ph.D. Research Class.  Only 6 credit hours total, but mucho work.    The GIS is very interesting.  We are using ESRI Desktop GIS software, specifically ArcMap and ArcCatalog to do our GIS work.  I’m interested in GIS because of its ubiquitous nature.  Although it seems that GIS software at this point is mostly confined to the desktop, it won’t be long before we will be creating reports on the fly from our PDA or mobile phone.  How cool is that!  The Agent-based Modeling class will also be exciting.  I will write more regarding research soon.  I have started narrowing down my research interests and I’m starting to focus on Mark Weiser’s vision for ubiquitous computing.  More specifically Mattew Chalmers‘ ideas of “seamful” design.  I also enjoy Chalmers’ use of Heideggerian theory to examine the seams in ubiquitous computing.   Specifically the present-at-hand and ready-to-hand transformations occurring in the seams of ubiquitous computing.

Posted: May 14th, 2008
Categories: Classes
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